Combat tagging and log detection
CombatSystem ext
CombatSystem tracks when players are in combat and detects combat logging.
from bridge.extensions import CombatSystem
Constructor
CombatSystem(combat_timeout=10, display_bossbar=False)
combat_timeout(float) — Seconds after last hit before out of combat.display_bossbar(bool) — Show remaining combat time on a BossBar.
Methods
start()
Register damage and quit listeners.
in_combat(player) → bool
remaining(player) → float
Seconds remaining in combat.
Decorators
@combat.on_combat_log
combat = CombatSystem(combat_timeout=15, display_bossbar=True)
combat.start()
@combat.on_combat_log
def logged(player, combat_system):
server.broadcast(f"§c{player.name} combat logged!")