Scoreboard management
Scoreboard
A Scoreboard manages objectives and teams. Each player can see one scoreboard at a time — assign a custom scoreboard to show custom sidebar content, name tags, or tab list formatting.
Class Methods
create
board = Scoreboard.create()
Create a new empty scoreboard. This is synchronous.
- Returns:
Scoreboard
board = Scoreboard.create()
await player.set_scoreboard(board)
Attributes
objectives
- Type:
list[Objective]
All objectives registered on this scoreboard.
teams
- Type:
list[Team]
All teams registered on this scoreboard.
Methods
register_objective
objective = board.register_objective(name, criteria, display_name="")
Register a new objective. This is synchronous.
- Parameters:
name(str) — Internal name (unique per scoreboard).criteria(str) — Criteria type (e.g."dummy","health","playerKillCount").display_name(str) — Display name shown in the sidebar/tab. Default"".- Returns:
Objective
obj = board.register_objective("kills", "dummy", "§c§lKill Count")
get_objective
objective = board.get_objective(name)
Get an existing objective by name.
- Parameters:
name(str) — Internal objective name.- Returns:
Objective
register_team
team = board.register_team(name)
Register a new team. This is synchronous.
- Parameters:
name(str) — Internal name (unique per scoreboard).- Returns:
Team
red_team = board.register_team("red")
await red_team.set_prefix("§c[RED] ")
await red_team.set_color("RED")
get_team
team = board.get_team(name)
Get an existing team by name.
- Parameters:
name(str) — Internal team name.- Returns:
Team
clear_slot
await board.clear_slot(slot)
Clear the display in a specific slot.
- Parameters:
slot(Any) — Display slot to clear.- Returns:
Awaitable[None]
Example: Kill counter sidebar
from bridge import *
board = Scoreboard.create()
obj = board.register_objective("kills", "dummy", "§6§lKill Count")
await obj.set_display_slot("SIDEBAR")
@event
async def player_join(e: Event):
await e.player.set_scoreboard(board)
@event
async def entity_death(e: Event):
killer = e.damager
if killer and hasattr(killer, 'name'):
score = obj.get_score(killer.name)
# Score tracking happens automatically via the scoreboard API
See also: Sidebar for a simpler high-level sidebar helper.